D3 Game Engine Technology.
During development we are using our own graphics technology. We are develop D3 Game Engine to create world-class, modern
interactive graphics applications. Our technology is improves with every passing day to have all known innovations.
- Render core based upon the DirectX 9.0 SDK.
- Dynamic polygonal objects. Creation of complex object using hierarchy of transformation.
- Static polygonal objects (worlds) suppors BSP specification and culling of invisible objects:
- by camera frustum,
- by potentially visible sets (PVS)
- Complex collision detection system (BSP - object boundary - collision octree - geometry triangles).
- Flexible material system supports effects based upon vertex and pixel shaders.
- Expansible effect library contains a set of effects, ready to use:
- anisotropic lighting
- membrane/rainbow lighting
- toon/silhouette shading
- fur/grass shading
- pencil sketch shading
- bump/environment mapping
- Dynamic lighting supports more than eight light sources in scene.
- Skinned mesh, skinning using vertex shaders.
- Animation for transformation hierarchy supports smoothing of cycle change (animation blending) and mixing of animation cycles (multianimation).
- Library of post-effects:
- monochrome
- motion blur
- depth-of-field
- lens flares
- fish-eye lens
- Flexible particle rendering. Particle library contains a set of emitters, ready to use:
- fire/smoke
- lightning blast
- glare
- bullet tracer
- grass
- fleck
- Dynamic shadows based upon shadow volume and shadow map technology.